Thesis committee: Professors John Canny, Jitendra Malik, and David Wessel
This approach can be used to recover models for use in either geometry-based or image-based rendering systems. This work presents results that demonstrate the approach's ability to create realistic renderings of architectural scenes from viewpoints far from the original photographs. This thesis concludes with a presentation of how these modeling and rendering techniques were used to create the interactive art installation Rouen Revisited, presented at the SIGGRAPH '96 art show.
Complete thesis | debevec-phdthesis-1996.pdf Adobe Acrobat PDF, 154 pages, 5.6 MB |
Frontmatter, Contents, Introduction, Related Work, and Overview (Chapters 1-3) |
debevec-phdthesis-1996_ch1-3_intro.pdf Adobe Acrobat PDF, 38 pages, 1.0 MB |
Chapter 4: Camera Calibration | debevec-phdthesis-1996_ch4_calib.pdf Adobe Acrobat PDF, 17 pages, 273 KB |
Chapter 5: Photogrammetric Modeling | debevec-phdthesis-1996_ch5_facade.pdf Adobe Acrobat PDF, 39 pages, 1.7 MB |
Chapter 6: View-Dependent Texture Mapping | debevec-phdthesis-1996_ch6_vdtm.pdf Adobe Acrobat PDF, 15 pages, 539 KB |
Chapter 7: Model-Based Stereo | debevec-phdthesis-1996_ch7_stereo.pdf Adobe Acrobat PDF, 9 pages, 194 KB |
Chapter 8: Rouen Revisited | debevec-phdthesis-1996_ch8_rouen.pdf Adobe Acrobat PDF, 27 pages, 1.8 MB |
Bibliography and end notes | debevec-phdthesis-1996_end.pdf Adobe Acrobat PDF, 9 pages, 25 KB |
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@phdthesis{DebevecPhd1996, AUTHOR = {Paul E. Debevec}, TITLE = {Modeling and Rendering Architecture from Photographs}, SCHOOL = {University of California at Berkeley}, ADDRESS = {Computer Science Division, Berkeley CA} YEAR = {1996}, }